Worked a lot on the colors of the environment and the frequency of the details. There's a lot of changes from water to grass to normals and materials.
Monday, November 9, 2015
Wednesday, November 4, 2015
Tuesday, November 3, 2015
Monday, November 2, 2015
Blocking in staff FX for the fireball. Worked in maya to get a look on the sim, now getting it all blocked in and working. Notes on this, too detailed fire. Needs to be clearer shapes, less noise.